![]() Losing or quitting will forsake all progress. Customization can only be done before playing a chapter and HP, MP, fallen party members, etc. Battle stages require NRG and play akin to main world's stages, whereas story stages require no NRG. Story events - Players must go through narrative chapters and play both battle and story stages.The Raid Coins obtained are generally used in a special Summon banner, which provides materials, enhancer units, specific Trust Moogles, and sometimes the featured units themselves. Every player doing the event collaborates in reducing the giant HP bar. Defeating the boss is not mandatory as only damage is taken into account, with bigger damage meaning more coins. Defeating the boss will subtract from the "true" boss' HP meter equal to the depleted HP of the boss faced. Raid events – Players use Event Orbs to fight against a boss and acquire Event Points and Raid Coins, an unique form of currency.Unlike Trials, challenge events are temporal. These events usually feature a single, extremely powerful boss that the player must defeat to acquire prizes, with most of them coming from completing missions in battle. Challenge events – Trial-esque events.There are several stages, with higher difficulty making the player explore deeper and fight against tougher bosses. Several treasures can be found, often unique equipment and unit awakening materials. Exploration events – They require the player to explore an event-only dungeon.Some rarely found monsters provide greater currency outputs. ![]() Specific units will provide bonuses in the currency acquired so the player should bring as many as possible.
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